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The Future is Now
The Future is Now:
Technology and Its Impact on
Physical Therapy
New technology may revolutionize the way PTs practice in the 21st
Century.
By Sheri Waldrop
- A physical therapist dictates clinical notes into his computer,
which processes the information using sophisticated clinical and voice
recognition software. The computer transcribes the notes and sends a
copy to the third-party insurer with an invoice for billing
purposes.
- Physical therapist students gather around an ICU patient on a
ventilator, practicing interventions. The O2 saturation
drops, and they closely monitor vital signs. As they perform
range-of-motion exercises to a lower extremity, the patient's heart rate
rises. They lose the signal from the limb lead. The "patient" is a
computerized robot, and the students are learning in a simulation
lab.
- A patient recovering from stroke enters a virtual reality world and
flies an airplane through a storm. Another patient in a second virtual
world tries snowboarding. A third, with a balance problem, walks through
a computer-generated grocery store.
Although these scenarios may sound like science fiction, each is real.
Each is based on research that one day may be incorporated into the
daily practice of physical therapy. This article presents brief
descriptions of some of the many ways in which PTs are using the
technology today-and testing its feasibility for the future.
| Web Exclusives |
Within this article, you'll find more examples (not contained in the
printed version of this article) of how technology is affecting the
practice of physical therapy.
- How Internet2, the successor to today's Internet, is already
influencing the education of future
PTs.
- The use of motion analysis for gait
analysis.
- Computer-controlled
prosthetics.
- How Sinclair Community College has used the Human Patient Simulator
(HPS).
This bonus content is indicated by this light blue background. |
Electronic Documentation
Clinical documentation software and systems offer a wide range of
technology solutions. The growth in usage of the software is partially
due to the large number of available and developing technology options.
It's also driven by the number and types of tasks performed by the
system.
Core documentation software is likely to include such items as
procedure charting, evaluation reporting, and chart notes. However,
complete documentation suites may also incorporate such functions
as:
- Patient
registration
- Patient
scheduling
- Therapist
scheduling
- Resource
scheduling
- CPT code
selection
- Billing unit
calculation
- Management reporting
The wide range of technology solutions is particularly apparent in the
process by which the PT enters data into the system. Although the
traditional computer keyboard may still be used--at least when the
electronic device is a conventional computer--even then the process
often is simplified with "point and click" technology in which many of
the entries can be made by clicking onscreen boxes or buttons.
Other documentation systems run not only on desktop computers but
also on touch-screen computers, "tablet" or "slate" computers, and PDAs
(personal digital assistants) such as Palm, Handspring, or Sony. With
touch-screen computers, mouse-based "point and click" operations are
replaced by the PT entering his or her data by touching the computer
screen. PDAs pose a challenge because they are too small to have
conventional keyboards. Generic PDAs typically have a tiny touch-screen
keyboard and handwriting recognition capabilities. But some system
designers have developed or adapted other methods of data input. For
example, several offer customized touch screens. Others incorporate a
bar code scanner so that the PT can scan necessary items of information.
Often, the documentation software then takes data entered with touch
screens or bar codes and uses a template--similar to a form letter--to
"write" drafts of reports that the PT then reviews and edits.
A portable system, whether it's a laptop PC or a PDA, allows a PT to
enter information while with the patient. Another recent
innovation--wireless communication--allows the PT to both enter data and
instantly retrieve the patient's record electronically.
Also making its mark on practice management is voice recognition
software. In some cases, general-purpose voice recognition software has
been linked to electronic documentation systems. However, the particular
requirements of health care have led to development of
profession-specific programs, including some designed specifically for
physical therapists. No voice recognition system is perfect, of course,
although the accuracy rate can reach 95%-98%. They also can "learn" the
voice of an individual user. Typically, a physical therapist dictates
patient notes. The computer transcribes the tape. Then someone on the
PT's staff reviews the dictated text while listening to the PT's audio
notes. The edited transcript can be placed in the patient's electronic
file.
Another emerging option is the use of digital cameras to supplement
written documentation. "It's already being used to document wound care,
replacing a reliance on subjective measurements," notes Kathy Lewis, PT,
MAPT, JD, associate professor in the graduate program in physical
therapy at Wichita State University and president of the APTA Section on
Health Policy and Administration's Technology Special Interest Group.
Lewis explains: "A picture taken digitally easily can be inserted into
electronic notes, and I've seen health care providers who were
reimbursed quickly as a result. There are fewer of the 'can you send us
more information' requests with photos." Another advantage of digital
documentation is the objective nature of the information. "Research
shows that what we think our eyes are seeing isn't always what's there.
A digital camera does see and record accurately," Lewis says.
| PTs and PTAs also are using the Internet to
enhance their practice or education with e-mail, Web site visits, and
teaching students. "I have students look through the APTA Web site and
write a paper on the benefits of membership," says Lewis. "They aren't
allowed to use the 'benefits' page, either; they have to give the URL of
other pages."
Internet2, a planned successor to today's Internet, is also starting
to impact PT practice. Internet2 is a consortium of 200 universities
working in partnership with industry and government to develop and
deploy advanced network applications and technologies, "accelerating the
creation of tomorrow's Internet," according to its developers.
Compelling uses--"killer apps"--for Internet2 are likely to include
interactive collaboration environments, common access to remote
resources, the use of the network as a "backplane" to build network-wide
computation and data services, and virtual reality environments. Some
Internet2 applications, such as real-time interactive conferencing,
already are being used by some of the universities' physical therapy
departments.
Nevertheless, there's still much that's being done on the "old"
Internet. "Research shows that people go online to get health
information," Lewis shares. "The problem is, it isn't always accurate
information. I ask my students 'How will you deal with a patient who
comes to you and asks about something they read on the Internet?' or
even, 'What do you do if the information is accurate, and your patient
is more informed than you are?' This can really happen, and we need to
be aware that it does and plan for it."
Add to that distance learning, telehealth, online databases, online
conferences and discussions, Web sites, and much more, and the exchange
of information in the profession of physical therapy will be affected in
many ways.
|
Human Patient Simulators:
Computerized "Patients"
Charlotte Chatto, PT, MS, NCS, an assistant professor in the Medical
College of Georgia's Department of Physical Therapy, has a unique
subject for her physical therapy students' critical care course
component. They go to a lab where a realistic patient awaits. "He" is on
a ventilator, has a Swann-Ganz catheter, and electrodes monitoring his
heart rate. The patient is a highly sophisticated computerized mannequin
known as the Human Patient Simulator (HPS), made by Medical Education
Technologies Inc (METI), Sarasota, Florida. The HPS can be found in more
than 250 hospitals, medical and nursing schools, community colleges, and
military bases.
"I've been using an HPS since 1997 to teach my students, and they
enjoy it," says Chatto. She works closely with an engineer who programs
the "patient" to respond to different scenarios, while Chatto instructs
and gives students feedback. For example, one scenario involves having
the leg EKG lead "fall off" if the leg is moved too far.
Sinclair Community College in Dayton, Ohio, also uses an HPS. The
case scenario used by the school is that of a 64 year old male with
COPD. Students assess vital signs and identify and analyze lung sounds.
The case includes past medical and social histories along with current
medications to stimulate problem solving. Classes of PT and PTA students
from nearby Andrews University in Dayton, Ohio, also have participated
in the instruction. The school ultimately hopes to expand the HPS
experience beyond that of its students. According to Colleen
Whittington, PT, chairperson of the PTA program at Sinclair Community
College, "The challenge is to expand the use of the HPS to benefit not
only the PTA and PT students, but also the clinicians in the community
through continuing education opportunities." (For more information on
the Sinclair program, go to PT Magazine's Web site at
www.apta.org/ptmagazine.)
Jane Cox, PTA, manager of education and training at METI, also uses
the HPS to set up a "virtual ICU" for students. She likes not only the
realism of this computerized patient, but also its ability to mimic
illnesses students might not see often in the clinical setting. "I can
program in Guillain-Barr‚ syndrome, and they can see how a patient
with this disease might respond," she says. She believes that using the
HPS encourages critical thinking skills that students will employ
throughout their careers. "The student assesses the 'patient,' and
learns how to decide if 'he' is stable enough for physical therapy, or
if he or she should modify the approach that day, just as a PT would do
in the clinical setting," she explains. "It really helps to increase
student confidence when working with critically ill patients."
| Motion Analysis
Charnwood Dynamics, based in the United Kingdom, has developed a
sophisticated motion analysis system known as CODA (short for
"Codamotion") which is only beginning to be used in the United States.
One researcher, Marybeth Grant Beuttler, PT, MS, uses it to compare the
kicking patterns of full-term and pre-term infants at the University of
Scranton in Pennsylvania. By placing specialized markers on the limbs of
the infants, she can record digitally and study a computerized analysis
of the motions.
Beuttler says motion analysis systems offer advantages over
videotape. "While video helped in the past, it only gives you a 2D
model," she explains. "With CODA, I can program in the X, Y, and Z axes
and get 3D results. Even more, it shows not just dorsiflexion and
plantar flexion; with this system, I can view supination and pronation
as well."
Motion analysis systems also can provide PTs and PTAs with
information about human gait. "Some graduate students and I used CODA on
a man who was post-stroke and using a leg brace. We did motion analysis
with the brace on and off and using different braces. While to our human
eyes we couldn't see much difference with the different braces, the CODA
picked up important differences about which brace normalized his
gait."
Beuttler acknowledges that cost is a factor. "Motion analysis
equipment is expensive," she notes. "But it's valuable because it's
giving physical therapy researchers important insights to information
that can be used in the clinical setting."
|
Robotic-Assisted Physical Therapy
At Spaulding Rehab Hospital in Boston, stroke recovery patients may
find that one element of their physical therapy session involves a robot
that can deliver up to 1,000 movement exercises in a 45-minute
session.
Neville Hogan, PhD, a mechanical engineer in the Department of Brain
and Cognitive Sciences, Massachusetts Institute of Technology, in
Cambridge, Massachusetts, developed this application of robotics in
1994. His original goal was to design a method for safe interaction
between humans and machines. He decided to apply it to a clinical
setting and developed the robotic Manus (from MIT's Latin motto "mens et
manus" meaning "mind and hand") to deliver the repetitive movements
needed by patients recovering from stroke.
"I view my robot as a tool that therapists can use to allow them to
accomplish more," Hogan says. Indeed, the robot is programmed according
to a PT's assessment of the needs of the patient. During a session, the
patient sits in front of a screen displaying a video game. The goal is
to connect dots using a hand cursor. The dots change color, indicating
in which direction the patient should move the cursor--and the targeted
limb. "A patient might have little or no movement," Hogan says. "Within
a pre-set delay of a second or so, the patient must initiate movement.
If not, the robot will initiate the movement and do it for the patient;
it gently will pull the arm or hand through the expected
movement."
Richard Hughes, PT, NCS, works with Manus at Spaulding and is excited
about the future of robotic-assisted therapy. "We're starting to use the
robot for patients outside of the study; I took it into the clinic twice
for patients who wanted to try it, and we got good results. It's been
cleared by the FDA for clinic use. We're working on more sophisticated
versions for the arm that will work the shoulder, hand, wrist, and
fingers and will add vertical movement of the shoulder."
Both Hughes and Hogan see another value of robotic therapy. Not only
does the robot deliver repetitive movements, it also measures and
delivers clinical data that are helping scientists better understand how
healing occurs after a stroke. "Healing may not be linear, as was once
thought," Neville states. "Healing may resemble the learning curve
instead, with gains and plateaus, then more gains."
| Advanced Prosthetics
Microprocessor-controlled prosthetics, such as the Bock C-Leg
knee-shin system, were introduced into Europe 5 years ago, and have been
in use for the past 3 years in the United States. Todd Anderson,
Director of Professional Services for Otto Bock Health Care, believes
that "smart prostheses" such as the C-Leg are revolutionizing how
prostheses work and improving the quality of life for persons who have
had limbs amputated.
"Our C-Leg uses a battery-powered microprocessor to analyze the gait
cycle," Anderson says. The leg works by providing hydraulic resistance
when most needed in order to "mimic" the resistance seen with the
quadriceps and hamstring muscles in normal gait. "For instance, when the
heel rises, it resists at the proper time," Anderson says. "It lessens
the resistance at the point that the foot is going forward." This
prosthesis analyzes a person's gait 50 times a second and automatically
adjusts to a fast or slow pace. "There's more resistance with a fast
gait, less with a slower gait, " Anderson adds.
Jeannette Elliot, PT, is coordinator of PTA programs at Bergen
Community College in New Jersey. She has been using prostheses since she
was 10 years old and lost her leg in a car accident. When she developed
a cyst on her stump a few years ago, her prosthetist recommended
switching to Otto Bock's C-Leg. "With my old prosthesis, I was falling
once a month; it's almost unavoidable, and I had learned to accept it.
But since I've had the C-Leg, I don't fall anymore. I haven't fallen in
3 years, because this knee really is stable," she says. "I can do things
that were unthinkable just a few years ago, such as carrying my laundry
basket downstairs without holding onto the rail."
Elliot acknowledges that the C-Leg does have quirks. "Loading the toe
is so important. If you don't do that correctly, the knee starts to
stiffen. I'm smaller, and the C-Leg needs a weight limit to work
correctly; you have to weigh at least 120. Well, I don't, so my
prosthetist had to change the foot to make it work."
Cost was a limiting factor for the C-Leg in the past ("as in $30,000
or more," says Elliot), but Medicare has recently created a payment code
that could bring it into the reach of more patients. "Last year there
were about 2,000 people in the U.S. who were using it; this number is
expected to double this year," she says.
|
Virtual Reality
Virtual reality (VR) is a computer simulation of a real or imaginary
world. At the University of Pittsburgh's Center for Rehab Services, Sue
Whitney, PT, PhD, NCS, ATC, conducts research into the role of VR in
helping patients with balance problems. She is looking at methods of
helping patients with chronic balance difficulties due to vestibular
problems from conditions such as ear infections and
labyrinthitis.
"The National Institutes of Health and National Institute on Deafness
and other Communication Disorders (NIDCD) are funding our research into
vestibular problems and space/motion problems in this population," she
says. "We started out creating a virtual-reality 'cave' that I've turned
into a 'virtual grocery store.'"
Whitney explains, "These patients often have difficulty shopping, for
instance, because they have difficulty processing a large amount of
information." Whitney starts patients out with minimal data to process:
"I 'blank out' most of the items in the store, so it's very simple," she
states. "I then gradually add items and monitor their tolerance." Her
research is finding that large amounts of sensory and motion input can
trigger dizziness, so her goal is to build up tolerance to increasing
amounts.
Although Whitney's VR shopping program today is just a prototype, she
says her research soon could have applications in physical therapy.
"We're learning what people can tolerate," she states. "We'll be able to
build a database for a population that up until now hasn't had much
information, or many guidelines, for their treatment. I believe that
we'll see headset versions in more general clinical practice within the
next 5 years."
At the University of Washington's Harborview Burn Center, a patient
who once resisted range of motion (ROM) therapy across a burned limb now
looks forward to his sessions and sometimes even asks when he is
scheduled for physical therapy. The patient uses a VR program that
allows him to become immersed in "SnowWorld," distracting him from the
pain.
Hunter Hoffman, PhD, is a cognitive psychologist and one of the
developers of the program. "Virtual reality is a type of dissociative
experience," explains Hoffman. "You're virtually taken to a place where
your body isn't, and this fits into what we know about how pain is
perceived: that it's a combination of the actual pain signal and the
mind's perception of that signal."
Kristie Bombaro, PT, has worked with the research team at Harborview
for the past 2 years. She says the patients enjoy SnowWorld. Although
the equipment is still being developed and is somewhat large and
ungainly, Bombaro hopes to see it become smaller and easier to use in
preparation for increased availability.
A number of virtual reality products already are available
commercially for physical therapists. For example, IREX of Port
Jefferson, New York, offers 12 applications that address a wide range of
functional movements. These applications place the patient in various
environments where they engage in such activities as snowboarding,
soccer, and volleyball. Patients stand in front of a green screen that
is electronically replaced on a television monitor by the selected
environment and background. The patient watches himself or herself on
the screen and interacts with objects in a virtual environment. IREX
guides the patient through a clinician-prescribed on-screen
routine.
Flying virtual planes with haptics
In New Jersey, Judith Deutsch, PT, PhD, an associate professor in the
doctoral program for physical therapy at the University of Medicine and
Dentistry of New Jersey, is conducting research on a special form of
virtual reality known as haptics-defined as relating to the sense of
touch. Although conventional VR uses headsets or video screens in an
enclosed space to form an illusion, haptics has a different twist: the
patient places his or her feet in a device that provides not only visual
and auditory information, but also tactile stimulation. "It's called the
'Rutger's Ankle ' because it was developed in collaboration with Grigore
Burdea, PhD, at Rutgers University," Deutsch says. She works with
patients who are 10 months to 7 years post-stroke. For physical therapy
sessions, the patients sit in a chair and watch a screen while moving
their feet inside the special haptic device.
"They fly a plane past targets and try to avoid them," Deutsch says.
"If by chance they hit the object, not only is there noise on the
screen, but they also feel a small jolt, as if it actually occurred.
This increases the illusion of reality." Another feature of the haptic
device is that variables can be changed to increase the challenge for
patients using it. "You can add a storm, decrease visibility, and 'feel'
the wind and other changes with the haptic device."
Patient response is positive to this form of intervention, which
exercises and strengthens the ankle and foot. "People like the funny
things we can make the airplanes do," says Deutsch. "And patients are
seeing gains in both strength and range of motion using the haptic
device."
Deutsch expects that the apparatus soon will be available for testing
in a clinical setting. "We're still working on the utility of the
system, such as having it output data that the physical therapist can
use for documentation. "We have already successfully monitored patients
remotely using telerehab," she says, indicating the possibility of using
devices in home care or other distant settings.
A Video Game to Help Patients Post-Stroke
Another innovative use of virtual reality can be found at the University
of Medicine and Dentistry in New Jersey. Combining VR with a
computerized video game, this VR application is helping patients with
stroke perform a series of repetitive hand or ankle movements. Alma
Merians, PT, PhD, a professor and chairperson of the Department of
Development and Rehabilitative Sciences, has worked in collaboration
with a team of researchers during the past 4 years to create an
innovative method of delivering exercise to stroke patients.
This process helps patients who have some ability to move their
wrists, hands, or ankles to work the repetitions themselves. "It's
difficult to do physical therapy one-on-one with the amount of movement
practice that these clients need," says Merians.
"The patients sit in front of a computer monitor, and play a video
game that walks them through the movements that they need. It can be set
to work on their range of motion, their flexination, their strength, and
a variety of other factors," says Merians.
This program, like others described above, also holds the potential
of being used during telerehabilitation. "The physical therapist can
monitor subjects in the lab from another room at a console that lets the
PT see them, talk to them, monitor their progress, and obtain data on
how they're doing," Merians says.
And she says that patients enjoy this form of physical therapy: "They
like socializing with each other, since there are several patients at a
time using the game. And the game drives them to use their weaker hand.
They get immediate feedback-such as a firecracker going off, or
music-when they succeed."
Merians foresees this intervention as a way to enhance the physical
therapist's capabilities. She says that faculty members learned quickly
how to use this device and saw its benefits for patients. "It also
delivers multiple layers of data," Merians says. "We can look at the
kinematics of movement and combine evidence-based practice measures with
the hard data we're getting back. The computerized program allows the
physical therapist to obtain hard data almost immediately on how
effective the therapeutic program is, and to adjust it to the patient's
needs."
New Technology Is Here
The use of technology in many forms is increasing in physical
therapy. "Often therapists are afraid that technology is going to
replace them," Lewis states. "That simply isn't true. It can increase
our practice scope, and it is a tool. I hope that more PTs will take an
interest in technology and how it can help us improve the care we
provide."
Deutsch identifies another reason why PTs should take an interest in
technology: "Who else can develop the devices that we need? Instead of
taking devices that others have developed, then adapting them for
physical therapy, why not be the ones to help engineers develop new
devices from the start?" She believes that mutual collaboration with
engineers could pave the way for even more advances to benefit the
profession.
________________
Sheri Waldrop is a freelance writer.
PT Magazine - March 2003
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