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American Physical Therapy Association
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Programming subject to change
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Technology SIG Feature Programming: The Use of the Wii and Related Technology in Physical Therapy
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Sponsored by: Health Policy and Administration
Co-Sponsored by: Geriatrics
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Wednesday, February 11
1:00 PM - 3:45 PM
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(Course Level - Basic) - 0.275 CEUs
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This course will review the current use of interactive gaming technology in Physical Therapy. Topics will include the use of the Nintendo Wii and Playstation EyeToy in the clinical setting and in educational environments. This presentation will review how these devices can be used as intervention tools in various clinical settings, including pediatrics, geriatrics, and rehabilitation. The use of the Wii as an instructional tool for PT and PTA students will be discussed as well as how these technologies may influence future clinical care and education. The presentation will conclude with an interactive discussion with the audience.
Upon completion of this course, you'll be able to:
1) Recognize the use of the Wii and related technology within Physical Therapy. 2) Discuss the current research as related to the Wii and similar technology from the perspective of evidence based practice. 3) Describe the potential use of the Wii as an instructional tool. 4) Discuss current and future potential clinical use of the Wii and similar technology.
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Speakers: Karen Huhn, PT, MS - Orangeburg, NY; Robert Latz, PT, DPT, GCFP - Florence, KY; Steven G Wilkinson, PhD - Kansas City, MO
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